![]() ![]() If you complete a character's big quest, you can unlock their super special ability, which is basically easy mode, although someone has to do it first. Or you can disable all disasters except the riot, which is useful for the cop, or do the same except the shifting status effects, which helps the investment banker. You can for example set a permanent zombie outbreak, which is basically easy mode for the zombie. There are also options that are beneficial for certain classes but not for others. There is also a sandbox mode which allows you to make an overpowered character and still play with that, and gives you an item that can summon other items into your inventory. You can also set disasters to occur every level instead of every three levels, reduce your HP to that of the NPCs or increase their HP up to yours, make everyone hate you, impose a time limit, have assassins that want to kill you, and a number of other things. ![]() The most insanely varied game ever made.You can set certain mechanics that make the game easier or harder, through so called "mutators".įor example, you can turn off all or certain disasters, give yourself the ability to restart the level if you die a limited number of times, disable districts you find too hard, or reduce the number of levels in each area. * Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. * 4-Player online and local cooperative modes* lets you brutalize goons AND loneliness! * Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors. * Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla - hey, your job is probably in there too! * Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer! ![]() * Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!! Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city. The game takes inspiration from fast-paced top-down rogue-lites and adds free-form, experimentation-driven, emergent gameplay elements of immersive sims and RPGs. Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered! Emergent gameplay (or at least always having novel, interesting concepts to present to you, like how SoR does) Freedom and agency (lets you do whatever you feel like. Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun.
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